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Old January 26th, 2005, 06:32 AM
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Chazar Chazar is offline
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Default Re: Playtesters for new small wrap-around map need

  • Mapfile:Arralen volunteered to host the map on his webspace. I have just emailed the map to him, and he will probably give notice once he has it up. Thanks!
    @Alneyan:Even splitting it into two smaller files (2,5MB) did not help. All I got were some error messages that there is something wrong with the post's header. This is really annoying!
  • Description:I actually wrote the description with xemacs on a linux system, so there should be linefeeds, but I am going to check that, thanks!
  • Nations: I think that nations that are aquatic or are otherwise agile by sailing and flying will have an even better advantage than usual. There is a lot of water on the map which hampers movement, though I included some shipping lines to help those who cannot move over water (i.e. I merely connected some provinces across the water, but this gives flyers an illogically increased reach. So maybe those shipping lines need to be removed again.)

    However, you can play with any nation - there are no predefined starting positions. Maybe the odd water cult themes could be exceptionally useful here. And add Ermor to the list, for they can also cross water pretty easily.
  • Bridges:Initially I wanted to include road-provinces to model roads (see earlier thread), but then decided against that. However, the maps I reprocessed included some bridge pictures, and I thought to make them into chokepoints by giving each bridge a province status having population. The bridges are all small provinces (the only other small provinces are two mountain passes and a coastroad). We shall see whether this is a good idea, but I think it is not to illogical that bridges have population: Small settlements were usually founded at places were one can cross the river, so think of the bridge-province to include the area around the bridge as well, but it would just look ugly to give each bridge its own province boundary line.

    Someone suggested to give these bridge (or road provinces) known sites for supply, so that big armies can use bridges without the fear of starving, but I decided against it, for bridges should be bottlenecks...

    However, I think that the game would be slowed down to much if bridges could be fortified, so I think it might be sensible to ban fortifications on bridges, but that is of course up to everybody himself...

    Oh, btw, aquatics can only swim upriver until they hit a bridge. They should be able to enter the bridge however. I might have forgotten to connect each bridge to its adjacent sea province, so tell me if there is such a spot (cant check right now).


  • @Jarkko:Thanks for pointing that out. I am by no means an expert for map drawing, but no one else seemed to pick up your suggestion. I think Dom2 definitely lacks smaller/medium-sized wrap-around maps. Anyway, just converting the hex-based wizard kings maps was not so difficult...
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