View Single Post
  #3  
Old August 3rd, 2006, 12:14 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: CS Cruiser Tanks Ammo loadout

Well - the SP game engine does not model smoke as a separate ammo type. (mentioned in the Mobhack help somewhere I think?). Smoke in SP is generated as an extra data item in the unit generation code. A few smoke shells are given, depending on unit class (A CS tank unit class element will have a few more than average). Smoke shells are treated as smoke grenades (if infantry) or shells with the range of the slot 1 weapon, if vehicles, added as a unit creation extra data item to an generated unit (it is not OOB data). A unit in a scenario can therefore have the smoke ammo amount modified as it is now created in the game.

But not in an OOB as it does not exist in the unit template data as a separate item. Thus - the units cannot be loaded with smoke only in the OOB.

Therefore, the UK CS tanks have had HE ammo (which existed - as already stated in your quotations - therefore could be loaded in the vehicle ), issued to them since I think, the SP1 days. That makes the units (marginally) useful in the game - otherwise they would have the MGs only, and maybe 6-8 randomly isued smoke shells on unit creation depending on what unit class the element was based on.

Cheers
Andy
Reply With Quote