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Old October 24th, 2006, 05:58 PM
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paradoxharbinger paradoxharbinger is offline
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Default Re: new map generator

here's how the sprites work now:
  • black is transparent
  • no pure white
  • all other colors 'pasted' to the map
  • the overall dimensions of the image are used for distance calculations, nothing fancy like looking at the actual image data. this helps for the clumping effect i was discussing earlier
  • 24-bit uncompressed tga
  • sprites are blurred after they are placed on the map with a pass of the gaussian blur

not sure how specific i need to be, i think that covers all of the major stuff without getting too technical. if you have a set of colors to use for the background you'd like to see used with them, send those along too. i'm sure your sprites will be better than the crap ones i put together in a few spare seconds.

btw, i think i may have found a compiler to handle mac/linux apps, havent looked at it yet though.
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