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Endoperez said:
It's really hard to tell what's going on with luck on big games. The maximum of 3 events probably isn't hard-coded any more, but I have no idea how Luck scales.
I think I'll have to do a custom map for testing. Some ~100 province map with no/few seas, remove terrain and small/large tags, set two nations to start with 25 provinces, a temple in all of those to spread dominion and PD of 21 in all to lessen the effect of invasion events and perhaps a mapmove 10 flying supercombatant for both sides to get conquered provinces back in few turns.
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That's pretty much what I did in the attachment above to get the six-lucky-event turn, Endo: level zero indies with a dom10 Caelum, dom 10 Helheim, both Luck-3 Turmoil-3 on a big map. I didn't bother taking back lost provinces, and ran it for about 150 turns.