Re: Lessons Learned from the Rus - Ukr war
I've played some games with a force composed of a small unit of tanks/armored infantry and a ton of artillery. While seeing the fireworks is great fun, the truth is that you don't defeat the enemy quicker than a traditional larger force composed of more maneuver elements. Most of the game is, make slow gains with your scouts/advance guard, spot the enemy and send him into orbit with your arty/air force. It is a slow, methodical kind of battle and needs extra attention and planning. In addition to that, you REALLY have to be careful not to take many casualties, the force is too small to be effective after losing a significant number of men. In reality, modern armies are casualty averse, hence these kind of forces make sense. But in the game, I've enjoyed games with a larger force more.
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