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Old September 12th, 2010, 10:28 PM

Lost In Space Lost In Space is offline
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Default Re: Theory of Combat (WIP; not at *all* pretty to read)

Bob,

I am a fairly new member to the forum, but lingered for some time before. I have played WW for about two years now, and still very much enjoy the game, even though I do see how the weapon roster lacks versatility. Your analysis is spot-on, and I strongly encourage you to pursue the idea to bring extra spice to the battles.

I do not yet completely understand the limits to the battle engine, but nevertheless here are some ideas I've just made up:
  • missile that exploses into projectiles (shards) before contact
  • missile that attracts or repels others projectiles & mines
  • randomized level of reliability
  • a wide & long range beam that takes an insane amount of time to recharge
  • remote controlled missile (or small fighters)
  • status imparing beam or missile (speed, regen)
  • missile-destroying beam (otherwise useless)
  • cloak detecting beam (scanner)
  • distance evaluation beam
  • stun gun
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