Bob,
I am a fairly new member to the forum, but lingered for some time before. I have played WW for about two years now, and still very much enjoy the game, even though I do see how the weapon roster lacks versatility. Your analysis is spot-on, and I strongly encourage you to pursue the idea to bring extra spice to the battles.
I do not yet completely understand the limits to the battle engine, but nevertheless here are some ideas I've just made up:
- missile that exploses into projectiles (shards) before contact
- missile that attracts or repels others projectiles & mines
- randomized level of reliability
- a wide & long range beam that takes an insane amount of time to recharge
- remote controlled missile (or small fighters)
- status imparing beam or missile (speed, regen)
- missile-destroying beam (otherwise useless)
- cloak detecting beam (scanner)
- distance evaluation beam
- stun gun