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Old March 5th, 2004, 07:32 PM
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Default Re: Modding feedback wanted

Units:

#ambidextrous
#demon
#sailing
#supplybonus
#pillagebonus
#defendbonus
#siegebonus
#bloodvengance
#summonallies
(like Werewolves)

#battleallies
(like Mother of Lions / Moloch)

#healcommand
(like Arco priestesses)

#seducecommand
(like Succubus)

#fleeAfterBattle
(like Gladiators)

#mistform
(starts with mistform)

#magicquickness
(starts with magical quickness)

#spr1
#spr2

(If you could specify an existing sprite for a new unit, based on a the sprite used by a current unit number rather than a tga file, that would be really nice!

**********************

Spells:

#numeffects or
(to change the number of effects, like "5" for Summon Imps and "20+" for Crossbreeding, or the number of darts for Nether Darts)

#aoe or
(area of effect)

#summonunit
(so that you can change "Summon Imps" to "Summon Gimps" without removing imps from the game)

#gemcost
#fatiguecost
(fatigue and gem effects need to be discrete!)

#ritual
(makes this a ritual)

#combat
(makes this a combat spell)

#castUnderwaterOnly
#castLandOnly
#targetFriendlyProvinceOnly

**********************

Dominion:

#defaultgrowth
(specifies province growth rate for a neutral growth scale)

Additional Dominion features that would be nice:

#magiccost
The cost to increase a pretender's magic by a level. Default is 8.

#luckRareness (default: 0)
Effect of luck scale on "#eventisrare". #eventisrare has a default of 15. if you set #luckRareness 5, then the percentage of rare events would be like this:
code:
#eventisrare 15
#luckRareness 5

luck scale: 3 2 1 0 -1 -2 -3
eventisrare: 30 25 20 15 20 25 30

**********************

Nations:

#clearpretenders
#addpretender
#clearthemes
#addtheme
#clearheroes
#addhero


Themes:

#themename
(all the rest would be like nation modding)

[ March 05, 2004, 23:43: Message edited by: Saber Cherry ]
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