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Old September 25th, 2012, 08:01 AM
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Default Re: Snooperscope/Sniperscope range

This is a situation where unless the numbers are fudged the game and reality don't mesh.

The weapon was good for 70 yards in reality. In the game that would be 2 hexes or 100 yards. If you put the scout unit behind their own infantry the ONLY way they could fire at anything is if the enemy was directly adjacent to their protective infantry and no matter what that protective infantry is going to have more firepower to bear than the scout unit with the IR scope and chances are, as this would only be of use in defensive situations, the enemy infantry would slam into the line infantry first and engage and the IR unit would only have use if the initial exchange of fire resulted in both sides still engaged AND, as I said, it would ONLY be of use if the visibility is set to zero or 1 which greatly restricts their practical use in a game where players very, very, very rarely play with visibility that low which makes them useful, as we have said, for a specialized scenarios only


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