Thread: Hue city
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Old February 20th, 2020, 09:43 AM
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Default Re: Hue city

Quote:
Originally Posted by Suhiir View Post
Yes I can just make up this stuff but I'd rather attempt (as best I can) to create a campaign that reflects what really happened rather then go all Hollywood/video game. Because you can do that already by simply generating a city battle with WinSPMNT.
Sorry I would have to disagree with your here. The tools that WinSPMBT and SPWW2 provide are just about as accurate TO/E's for tactical units from 1930-2025 that you can find out there. Using these tools a good scenario and campaign designer can create (or recreate) any historical battle. Doing research will help you modify the existing and awesome TO/E's for MBT/WW2 into what you need or feel you need to do.

If you need some help or ideas on how this can be achieved you can use the editor in SPWW2 and look at any one of the (near) 300 scenarios I have created. I have also created 7 CG for SPWW2. They are not perfect but using the tools that WW2 has provided and the research I have done and the venhola tool they are good representation of historical scenarios and campaign games.

For example in the last batch I created (scenarios 775-807 running from 1908-1929) I had to use the research materials I had and also via look up on the net and using Mobhack, Scenhack and modifying the units in the game so that I could model what I was trying to achieve. For example since a lot of those scenarios were set around 1919-1922, the Red OOB for example would have a squad with a LMG, what I would do is to change that to a rifle for example, or Molotov, or nothing. That way I don't have to create some new OOB and have the user swap that out to play my scenario (not that anything is wrong with that but I am not into creating brand new OOBs, I am happy with what The Camo has given to us). Or I'd add to existing companies extra units at the HQ or platoon level to create new formations without having to use Mobhack and making them from scratch that a player would have to swap in and out.

So my disagreement with you is that SPWW2/MBT does provide you with pretty accurate and detailed TO/E's for squad, company and even battalion and regimental level actions. I do agree that doing the research does take time but I also don't think any scenario designer will ever create a scenario or campaign with 100% accuracy and even if they did the players would screw it up with the very first movement of any units, lol.

I am in the process of using those skills and applying them to SPMBT this year.

I do hope the content of my disagreement is clear and I hope to see your CG in the future and play it.
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