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Old February 18th, 2009, 08:41 PM
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Default Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)

Quote:
Originally Posted by Redeyes View Post
I recall being disappointed by Morrigan when they were unable to even faze a generic marble armor thug. Is there an effective way in the Fomoria arsenal to make them competitive against foes with decent protection?
Their baseline damage is just 19.

I haven't tried them in the CBM though.
Well bear in mind, this isn't really their intended application. Obviously someone can always toss a few well geared thugs in with their larger armies. This will do them no good as if it's a "large vs large" confrontation, a few thugs won't be able to bind up enough Morrigans to keep them from ravaging the rest of the army. It's highly unlikely that we could consider it a "large" enemy force, with those thugs making up more than 25% of the HP of the force, meaning you will force them to route by destroying the rest.

If it IS more than 25% of the HP of the force, either it's not a "large" army, in which case you deploy your own anti-thug squads, whether Unmarked Champions, or Kings as applicable - or he has essentially placed all of his eggs in one basket, in which case your strategy is to lead him around and play tag while your raiding forces ravage the landscape. Tactically in that scenario, it's very much going to come down to a game specific plan where you're really going to need to analyze your exact capabilities, and his exact gearbuilds. If he can't manage to get 100% Shock Resist for example, a couple casts of Living Clouds will likely do the trick. If he has the SR, he likely will be vulnerable to Poison, or to Frozen Heart from your N and W randoms. And when all else fails, push MR by spamming Disintegrate.

Again, if he wants to build his meat so as to be relatively impervious to your national capabilities, say a Tartarian with a Ring of Tamed Lightning, Antimagic Ammy and whatever to get to MR 25+, this is when your W random Kings are the weapon of choice. 2 Kings can Cloud Trapeze onto a Tartarian, in such an anti-SC scenario, the -only- buff that they will need is Personal Quickness. Give them both a Flambeau, or 2 Swords of Swiftness, or 2 Dusk Daggers, etc, and that Tart should be dead by the end of round 3 (assuming you also wear Flying Shoes so you are on him on the second round).

Obviously your opponent will try to counter what you are showing him that you are capable of. For this reason I tend to suggest that you keep secrets. For example if you get Enchantresses, don't spread around Fire forged items unless you feel it doesn't matter. When out of nowhere you are wielding Flambeaus, or you have FR gear, it can cripple what your opponent thought of as his "best weapon" against you. But I still feel that with a little creativity, the key is that anything that Fomoria cannot do with magic (and they certainly can do almost anything with it, even lacking 4! paths), they can do with swift application of brute force.

Also remember that you should always have Unmarked Champions just hanging around your empire. When a Tart drops into your territory and you Cloud Trapeze an anti-SC unit onto it, plant a trap for your opponent. Move several Unmarked into the province that turn as well, and perhaps a few scripted Druids for backup. This will spread out any retaliatory Mind Hunt attempts (oh no, you Mind Hunted a 70g, expendable random guy!), but if he chooses to Teleport in an anti-SC-SC, the extra forces can easily throw a wrench in his intended scripts. Also of course, if you have more than minimal Astral magic, a couple mages tossed in will totally shield you from Mind Hunts altogether.
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