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Old March 30th, 2008, 04:56 AM

kasnavada kasnavada is offline
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Default Re: New Player Questions, EAPangaea, Rainbow Mage,

Quote:
Regeneration on dryads isn't so great: they have rejuvenation and lowish hps to begin with. And the main use of the harpies will be for patrolling with high taxes, MAYBE an attack on some light rear PD. Even against dagger-wielding leather-armored archers with the bare rudiments of melee training, they do not fare well at all.
Regeneration on dryad works great if you give them mistform with some item. Otherwise, they do tend to die in 1 turn when a blow strucks them, so it's not that great I agree, but giving your rainbow pretender 4 nature is not that mch of a cost anyway.

About harpies, I've been misunderstood. The point is not to kill the archers with the harpies, but to send them to die so other troops are not shot by arrows !

Here is the reasoning behind my logic : archers shoot my army. They would kill dozens of my units per turn ! By giving them an alternate melee target, the units I save are : maybe satyrs, maenads, centaurs and minotaurs (worth more than 30 gold each).

In EA, your troops are very weak to archery. I'd rather decide myself which of my troops die from them. Furthermore, if you do get the harpy hero, she generates harpies every turn, reducing their "cost".

As a bonus, if the opponent meatshield is set on
- attack closest, his entire close-range units will actually move back toward the archers to go kill the harpies, desorganising the ennemy ranks. If your opponent army is not too large, your attacking minotaurs or centaurs will find some archers on the "front" and dispose of them quickly.
- hold and attack : they won't move for the first 2 turns, then some will move back as you attacking force engage them in their back. That make your opponent close range and archers close to each other, which in turn boosts a lot the efficiency of the offensive spells Pangaea has access to : the poison and sleep clouds, vire arrows, breath of the dragon, destruction, panic, banishment (in case of undeads), which are all much more powerful if the ennemies are grouped.
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