Re: Sound error in scn 199 Desperate Hours
Scenario problem - moved to scenarios sub-forum.
If these things were modified by the scenario desiger and the original units had LMG in slot 2 then he may not have changed the sound byte (if they had one assigned). That could be the case if the sound is not the default 0 since if the sound is default (0) then the code checks the weapon type and generates an appropriate sound, but if the OOB designer assigns a sound byte then that overrides that.
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