Re: Updated mod: The Babylon Project
I like the idea as well. And I don't have a problem with summoning the closest of the fleets (as this is the most logical anyway, although MIND that no races besides the Centauri, Minbari, Vorlon and Shadows/Drakh have the Jump Drives, so actually no other race could jump in instantly).
The Shadows will take out even larger fleets easily so you shouldn't worry to much about having to make extra fleets for each race that are sort of scaled down. But make the beacon single use only, cause otherwise you could summon in a fleet, back out if it is destroyed, go back in and summon another fleet again and so on.
B.t.w. when do we see the next update??
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