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Old December 7th, 2006, 01:47 PM
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Default Re: Attempting to improve the AI for Proportions 3

Thanks AT, good advice, I will apply it to the later techs.

The colonizer techs are a special case, since you have to rush-research them for the first ten turns of a Proportions305 game - without them you can't colonise, and each level takes only a few hundred research points.

Nice idea with the research boost, but that would involve changing the data folder. I'm just working on the AI files for now. However with the massive tech tree and huge research costs in this mod any sort of research boost is good. Ideally I'd like to get the AIs building city facilities (which generate research in addition to other things) and dedicated research centres to help them along the research path.

Does the AI ever scrap facilities? That would be very helpful, if I could somehow convince it optimise it's homeworlds a little.
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