Thread: Map scale
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Old July 11th, 2018, 06:34 AM

Kiwikkiwik Kiwikkiwik is offline
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Default Re: Map scale

Hello
Yes Imp you are correct the game plays EXACTLY the same, except the hex size change means that all weapons can reach out 5 times further a SMG will now shoot 15 hexes. Im sure about the vehicle speeds, and accuracy and spotting can easily be adjusted.
A change to 10m hexes means infantry still moves 6 hexes per move but will only cover 60m instead of 300m per turn. And will attract the same amount of fire for those 6 hexes travelled.
Scorpio_rocks. OK true ROF falls off for a tank over time but nowhere near as low as what it is in the game. What about a 75mm AT gun? here's another example.
The stock standard German 75mm AT gun in 1944 gets just 3 shots. and I am working on a turn being 3 minutes.
The German 75mm AT gun is stationary has a full crew and a stockpile of shells. It is facing down the autobahn, it is good visibility. He spots the Stuart 1 kilometer away.
At 19 hexes a turn it takes the Stuart just one turn to travel one KILOMETER. So working on a 3 minute turn the AT gun at book value ROF of 10 should get 30 shots at the Stuart as it travels along the road. It gets just 3 shots!!! that is 90% downtime, 90% is way too much Downtime.
The stuart can overrun the AT position from 1 kilometer away and only attracts 3 shots!!!! Thats teleporting, Its a mismatch of giant proportions.
This is easy to miss though because the icons are on the 10m hex size scale, a Stuart 19 hexes away dos’nt look a Kilometer away it looks about 190m away. But nevertheless it has travelled a kilometer.
So changing the map scale to 10m hexes means the AT gun gets 15 shots at the Stuart as it travels the 1 kilometer, because it now takes 5 turns to travel that kilometer. ROF and Movement match much better on a 10m Hex map.
ROF is not the same as hit chances. Hit chance is determined by accuracy, rangefinder, fire control etc. ROF tells how many opportunities there are to calculate the hit chance.
I say again, go to Mobhack increase some units weapons ranges by 5 and play a test game its a way better game, swarming is replaced by tactics. And the game LOOKS right and is better to play, the little men who can only dribble there grenades down at their feet, with 10m hexes they can throw them 5 hexes away!
Hi