Quote:
Originally Posted by shahadi
I wonder if the game has taken into account variations in quality of armies with adjustments to formation experience and morale modifiers in the Mobhack utility.
I am hesitant to publish scenarios relying on changes to Preferences as it is cumbersome to manage, switching back and form between default and a particular scenario settings.
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The game does take this into account if I understand you & you have training switched on.
A countries experience & morale varies across the time frame according to training.
Elite units get formation specific increases.
Some units like second line get formation specific reductions.
No expert but experience effects many factors of a troops capabilites including its secondary command options, number of shots, accuracy, avoidance, vision.
Set some infantry to 120 exp. & put them against 60 exp. infantry to make the diffrences obvious.
If weapons are the same & exp diffrence is quite large the more experienced unit is better off trying to fight at long to mid range to capitalise on its accuracy & possibly extra shots & better spoting abilities.
High experince units though also are far more capable in terrain where they bump heads, more likely to spot the unit even if surpressed, hardier & often devasting firepower.
As you can adjust morale seperatly its not hard to produce the type of unit your after.
Poorly trained fanatics for example would be low experience but high morale.
You can edit individuals but just copying the formation & applying modifiers to it is quicker.
A good example of experince albeit in WWll is Russia vs Germany
Germany starts with a good experince advantage which swings through the war to the Russians favour.
At the start Russian tanks are inacurate & get very few shots with which to increase accuracy due to staying on target. Their is a Fair bit of engage & pray involved, later Russian experince increases help offset the generaly more accurate German tanks making life far easier overall.
Worse equipment so long as it can do the job is not a major problem in good hands but combined with poor troop quality its a huge problem. Experince (training) is probably therefore more important than technology till technology has an advantage that makes the other systems fairly redundant so long as you use the right tactics.