Thread: Utility How To Run a Game
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Old July 11th, 2008, 03:05 PM
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Default Re: How To Run a Game

Looks good and useful. May be worth calling out specific spells that players might considered banning like "Mists of Deception / retreat" so new players setting up games have a heads up. This suggestion is based on a scar from the Capuchin MP noob game, which blew up from this particular thing.
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