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Old January 14th, 2009, 06:57 AM

Calchet Calchet is offline
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Default Re: Some questions on LA Ermor

For scales, I'd suggest everything at -3 except Magic and Luck, which go at +3, and Dominion at 10.

You don't need any production. Luck gives you the gold you need, Dominion pisses off your neighbours and keeps the undead flowing, while Magic... well, you have all those points anyway, so you might as well spend them where they'll do some good.

For your pretender, all you really need is the ability to summon a Dusk Elder - anything else is a bonus. With your strong dominion, immortality might be handy, so the Liches are perfect matches.

Any spare points go in magic paths - A point or two of additional Death, then Astral primarily, followed by Earth, Water, Fire, Nature, Air and Blood, probably but not necessarily in that order.

Your autospawn undead are mostly worthless, except as numbers. If you lose a few hundred to gain a province, great! If you lose a few hundred and fail to gain a province, that's fine, too. You probably gave someone an affliction in there somewhere, and that's plenty worthwhile.

Lictors can be reanimated, certainly, but I've never found them very awesome. Longdead Horsemen are likely to be a better choice, and I believe units with high levels of holy - like your Prophet - get quite a lot of them per turn. Interestingly, I *think* one of your random heroes starts at Holy 4, and can thus be turned to a fancy-schmancy (but not very useful) Holy 5 by making him a prophet, if you get him at a good time.

Putting your shielded troops up front when expecting archers is sensible, but often unnecessary. Feel free to do it if you have the time, though.

Mass-squad formations seems like a sensible idea.
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