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Old March 3rd, 2007, 10:38 AM
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Default Re: Bug Thread: The Shortlist

The first installment in the bug shortlist is a fairly large number of things related to units, weapons, armor, magic sites and other such. Most of these things are data typos and easy to fix and the list had been largely compiled and ready to post.

Many of them are trivial and do not impact gameplay as such, but they have been included for the sake of completeness.

Issues that start the summary/description with a question mark are things that could be either WAD or could be bugs and have been included to get clarification. If they are WAD, they will be dismissed and if they are not, then they belong on this list anyway.


FORTS & POPTYPES
  • POP86 no recruitable commanders, bakemono poptype
  • POP87 no recruitable commanders, bakemono poptype
  • FT43 Jewled City should be spelled "Jeweled City" or "Jewelled City"

MAGIC SITES
  • MS 63 City of Tombs 1095 Keeper of Tombs is recruitable by all instead of being homecommander for C'tis only
  • MS 546 Forest beneath the Waves should summon monster 1062 Sea Stag, not 1162 Warrior Chief
  • MS 437 Academy Underneath should give fort 12 Kelp Fortress, not fort 16 Cave Castle
  • MS 443 Kelp Fortress should give fort 12 Kelp Fortress, not fort 16 Cave Castle
  • MS 558 Sea of Dead Memories cannot enter site to summon creatures


WEAPONS
  • W53 Delibitative Poison should be spelled "Debilitative Poison"
  • W81 Thorn Staff 1-handed, should be 2-handed
  • W83 Wave Breaker 1-handed, should be 2-handed
  • W89 Snake Staff 1-handed, should be 2-handed
  • W124 Ice Rod not magic weapon, should be
  • W223 Venomous Bite not bonus, should be as all other bites are
  • W323 Venomous Bite not bonus, should be as all other bites are
  • W340 Procas's Axe of Rulership 2-handed, should be 1-handed
  • W351 Pitchfork 1-handed, should be 2-handed
  • W411 Small Area Stun is NOT stun damage!!! Causes automatic 10 an normal damage with aoe 1
  • W457 Spectral Axe 2-handed, should be 1-handed based on stats (length 1) OR should be 2-handed and length 3 Update: Is now length 3, 2-handed
  • W459 Thrown Sutra should have effect #460 (Stop the Dead) as per description of Master of the Dead (monster #806)

ARMOR
  • A31 Rusty Scale mail Hauberk should be "Rusty Scale Mail Hauberk" Important because assigning armor in mods happens by armor name, not number. This requires consistent spelling.
  • A32 Rusty Ring mail Hauberk should be "Rusty Ring Mail Hauberk"
  • A33 Rusty Chain mail Hauberk should be "Rusty Chain Mail Hauberk"


MONSTERS
  • U121 Demonbred undead leadership 0, should be 40 like Demonbred 87
  • U208 War Shambler should have armor 151 Sharkskin Armor or description is wrong
  • U360/1 Undine should not have foot itemslot
  • U360/2 Undine no magic leadership
  • U401 ***** Queen > Cost mismatch 60/40 between 401 & 402
  • U402 Crone goldcost 40 should be 60; ***** Queen gets a 20 point discount in pretender creation due to the mismatch
  • U644 Dracolich > cost mismatch 50/100 between 644 & 645
  • U645 Bog Mummy goldcost 100 should be 50; This cost mismatch makes dracolich too expensive to be a viable pretender
  • U471 Golem not magic being, should be
  • U561/1 Earth Gnome no magic leadership
  • U561/2 Earth Gnome has foot itemslot, should not have
  • U562/1 Sylph no magic leadership
  • U562/2 Sylph has foot itemslot, should not have
  • U591/2 Dragonfly itemslots 2hand+head+body+foot+2misc, should only have 2 misc
  • U693 Tomb Wyrm should only have 2 misc slots, has humanoid slots (2hand, 1head, 1body, 1foot, 2misc)
  • U717 Carrion Beast (horse) should only have 2 misc slots, has humanoid slots (2hand, 1head, 1body, 1foot, 2misc)
  • U741 Giant Mummy ? no fire weakness; Mummy 389 has fire resistance -100%
  • U742 Giant Mummy ? no fire weakness; Mummy 389 has fire resistance -100%
  • U743 Mummy ? no fire weakness; Mummy 389 has fire resistance -100%
  • U751/2 Thing that Should not Be should not have head slot
  • U752 Elder Thing should have only 2 misc slots, not humanoid slots
  • U888 Hunter Spider has weapon 314 (nostr), should have weapons 65 & 261
  • U899 Hunter Spider (black sorcerer) should not be sacred
  • U982 Clockwork Horror ? should not have itemslots for hands
  • U984 Abysian Light Infantry startage/oldage = 22/50, should be 20/45 like other Abysians
  • U1008 Fanatic Deep One darkvision 5%, should be 50%
  • U1048 Wave Warrior prot 0 should be 1
  • U1062 Sea Stag size 2, should be 3
  • U1063 Sea Lion size 2, should be 3
  • U306 Ice Devil ? should have neednoteat + fire resistance -50 OK
  • U1087/1 Giant Ant has humanoid itemslots, should have none or 2 misc at most
  • U1116 Markata should not have neednoteat
  • U1198 Horticulturist oldage should be 80 like all other hoburgs
  • U1261 Oni Spirit encumbrance 1, should be 0 like all other oni spirits
  • U1295 Mermidon (landform) should have itemslot for feet
  • U1347/1 Sirrush ? mapmove should be 2 is now 3
  • U1362/1 Turkey goldcost 0, should be 110 (shapechanged form 1361 Nahualli costs 110)
  • U1362/2 Turkey leadership 40, should be 10
  • U1383/1 Great Eagle ? should be animal
  • U1416 Mermage (landform) description error: description is that of 1417 Amber Clan Mage (Oceanian)
  • U1430 Ghost Cat goldcost 0 should be 150 (shapechanged from 1429 Uba costs 150)
  • U1491 Wet One goldcost 7 should be 10 or goldcost 10 of unit 1489 Wet One should be 7 (so that landshape and seashape have same price)
  • U1569/1 Mad Triton insane 10% should be 50% like all other mad ones (1564-1568)
  • U1623 Tungalik ? no coldres, should have CR 50%
  • U1635 Wet One ? goldcost 10 should be 7
  • U1638 Wet One Captain ? goldcost 7 should be 10
  • U1715/1 Pisacha should have encumbrance 0 like ghouls
  • U1723 Longdead Raja should have weapon 18 battleaxe instead of 363 iron cudgel: graphic has axe and so does 1760 Bandaraja
  • U1740 Manyusha Rakshasi goldcost 250 should be 350 (shapechanged from 1739 Rakshasi costs 350)
  • U1753 Tuatha Warrior should have enc 3, not 4
  • U1759 Sidhe Lord has no magic, should have Air & Nature Sidhe and tuatha are not yet as they will be. But thanks for the notification
  • U1772 Olm Spawn ? chance of random magic should be 10%, not 1% Update: Is now 100%

Last edited by Edi; August 13th, 2008 at 01:05 PM..