Thread: Babylon 5 Mod
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Old November 13th, 2001, 10:49 PM

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Default Re: Babylon 5 Mod

Looks like a good start for the tech lists. We also have to remember to add all the non-military techs that made the B5 universe what it is.

Not sure if this is a given or not, but we should have the techs have different levels (just like in SE4) to represent a 'prototype' Heavy Laser as well as an 'advanced' model Heavy Laser.
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