Thread: Ship Talk
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Old March 27th, 2010, 09:23 AM

jars_u jars_u is offline
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Default Re: Ship Talk

Quote:
Originally Posted by InfStorm View Post
Vector based movement adds options like:
Much more varied movement (thrust to mass ratio for example)
engines who's ability to turn the ship varies
Flying Backwards to fire at the guy tailing you
Limits on maneuverablity depending on the pilot (Rasberry jam anyone?).
As simple as it was - anyone who remembers the classic arcade game Asteroids - I think did a fair representation of 2D space movement. Adding weapons mounted in places other then just the "front" and converting to turn based movement - conceptually at least to me I think would be good general starting point.

Also just for the record I thought it was strawberry - but I checked - your right it was raspberry.
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