View Single Post
  #1  
Old August 14th, 2010, 11:21 AM

ExplorerBob ExplorerBob is offline
Corporal
 
Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
ExplorerBob is on a distinguished road
Default Homeworld randomization is 90% likely a no-go

To create randomness in the game, I thought of creating multiple copies of Hope, with their own Hope class, that quests would react to differently, allowing me to effectively randomize incidents in the game.

Experimentation seems to make this a no-go, though. When the homeworld for a race is not a single planet type, like Hope, Gartha, Urlu, or the others, it results in bizarre and largely unpredictable effects; you get a variety of planets, probably the ones that might normally go with that star, and even the possibility of getting no planet at all.

In short, although I haven't extensively tested it, and someone like sqqwonkian would be better-suited to prove it, it seems that using this method to randomize events in the game is impossible. If this is true, it leaves our randomization options to that described in this topic: Request: some randomness

- Bob