View Single Post
  #20  
Old February 2nd, 2009, 01:28 AM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

Something else:
General information on game mechanics: If ships are ordered to either “Planet To Planet”, “Warp Point To Warp Point”, or “Search And Destroy” the moment the mission ends either accomplish or failure or timed out – any previous command will be cancelled and the ships will behave as if commanded to “System Circuit” (if no enemies are close).
For example, on a scenario I made the settings were like this:
Mission: Destroy all the enemies and defend the Starbase. Starbase located at center of the map with one warp Point far at each extreme of the map.
The player: The mission is to protect the Starbase, but there are far too many enemies to protect alone.
Enemies: A group of enemy ships already attacking the Starbase as the player enter the sector.
Allies: A little later the cavalry is coming to the rescue. A group of friendly ships coming from one of the warp points with orders “Warp Point To Warp Point”. Since the Starbase is between the two warp points the allies have to pass close to the Starbase in order to reach the other warp point, but the idea is that it will looks as if they are coming to help the Starbase and once they detect enemies close by they will postpone the “Warp Point To Warp Point” command, engage the enemy and revert to the previous command once the enemies are destroyed.
The problem: If the Starbase is destroyed really fast (or the allies are too far away close to the warp point) the job ends. The allied ships command of “Warp Point To Warp Point” is cancelled and instead of coming to your rescue they just drift moving around the warp point were they just came from (if no enemies are close). You are left on the middle surrounded by enemies and your allies are doing nothing, going in circles at the other side of the map picking flowers and waving at you from far away while the enemy is trying to kill you!
On missions involving a single job command this is not an issue, but it could be on missions involving multiple actions job commands. Most big missions use two or three job commands (the limit is three jobs simultaneously). So keep an eye to this.
Reply With Quote