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Old August 4th, 2006, 09:06 AM

thejeff thejeff is offline
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Default Re: New mod

The Gate Keepers can be used as defenders, but they are really SCs. Cutting their movement will make it harder to get them to the front, but if they spend most of their time taking provinces that won't make much difference.

Late game they're vulnerable: minimal slots no elemental resistance, but in early game they rule. Normal armies can't touch them, they can solo L9 indies without worries. They'd be a real threat in an early rush. What would you use to stop them with around turn 5?


In my test game, one of them just took a solo Wyrm. It was against the AI, so the Wyrm was unbuffed, but still...
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