Re: Updated mod: The Babylon Project
huh... That's really weird, I'll try and mess around and see if I can recreate that one.
(10 minutes later)...
ok, figured it out. Apparently that was supposed to be a popup, but it wasn't functioning that way, it was happening even without a full cargo hold. Fixed the problem, I'll update here in a sec along with a few new goodies, sorry about that. My debugging process isn't incredibly rigorous.
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Graeme out.
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