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Old November 2nd, 2007, 04:25 PM
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Epoletov_SPR Epoletov_SPR is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

I thank for help Recruit Monty !

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The information to reflection for modification in WinSP MBT/WW2.

It only offers, ideas, can be pushed they you on their entering into game with new patches.

We understand that there are difficulties in their realization and only suggest to choose what probably to embody.

It is developed by participants of club SPR.


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The ability to pick which kind of shell is being used when in combat (HE, AP, HEAT etc) would be very much appreciated. Being able to choose which kind of ammo the tank, anti-tank gun etc can fire would avoid less effective rounds being automatically picked (a less powerful AP shell being picked over a more powerful HEAT shell).

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The ability to choose which side (East or west) armies deploy on, perhaps also a North and South option wouldn’t go amiss either. As it stands the Russians (for example) tend to always be placed on the eastern side of the map.


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It would also be nice if the Scenarios in WinSPMBT at the end of the list were numbered.


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Making the trenches less of a hindrance for vehicles (Vehicles almost always become immobilized when crossing trenches, including tracked ones) would also be a good idea. Either they, the trenches, should be considered as Infantry entrenchments or as Anti-Tank ditches. At least Tanks and tracked APC’s should be immune from the effects of trenches, after all that is why they were invented in the first place (Tanks that is). In my opinion (Epoletov) tanks should not be able to dig in. That is after all why the round (sandbagged) entrenchment exists, isn’t it?


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An increase in the protective characteristics for dug in vehicles (round entrenchment) would also be nice.


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The infantry would look better dug-in in the round, as in other versions of the game (SPWAW – I’m fully aware that SPWAW uses a different version of the original, but…).


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The ability to be able to assign orders to units as in other versions of the game (SPWAW etc) - Command Control (disconnected in preferences).


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To modernize op-fire filter, having entered a choice for shooting on aircraft.


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Could you please think about assigning the Soviets, perhaps other countries too, an additional ORBAT file as some countries are really starting to fill up. After all there are a lot of various TO&E and weapons that most people would like to see but can’t, as things stand.


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To reduce the cost of Self-Propelled ATGM. They are now useless as they are too easy to spot, cost too much, and some are quite incapable of dealing out sufficient damage to opponents.


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To increase the cost of transport helicopters with weapons (those only equipped with MGs). Now they seem quite unstoppable, are affordable and they are no less effective than the attack helicopters.


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Being able to build bridges during a battle (pontoons, mechanical bridges) would also be a good idea.


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To give units like engineers/pioneers the ability to blow up bridges again (now only artillery seems capable of doing).


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To assign as many weapons as possible their real world (original) sounds.


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To change the information available to an opponent so that he can tell what a unit’s weapons load out is (M16, AK47 and what have you) but not what sort of a unit it is.


The weapons can be revealed (if you will) as they are used if need be.


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To tidy up the display of cargo (Infantry Sections, MG-units etc) in closed transports (helicopters, vehicles, ships etc). As it is it seems a little confused.


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To make it impossible for units to be renamed during a battle. People take advantage of this during “Play by e-mail” etc. At the very least some sort of name and shame on the forums would be good. Still prevention is the best way to handle it.


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Helicopter movement could benefit from some tweaks too. If the Helo becomes dispersed, as it often does in heavy combat, then some sort of movement restrictions should be placed on it. At certain speeds too similar restrictions should be placed on it. No sharp turns, no turns in place (in the hex it is in) and only an 180o (90o left and right) turn radius. So the helicopter can turn left and right (just about) r carry on forward but can’t carry out some stunning high speed manoeuvre, especially if the crew is supposed to be suppressed. Applying the same movement rules as barges would be a step in the right direction.


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To make guided artillery shells.


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To reduce the radius of suppression (Z - button) for MGs to 1 hex (now 2 hex).


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To lower the speed of Engineers and Engineering and Mine clearing Tanks so that their work is visible (represented). Less manoeuvrability due to the additional equipment would also be a good idea, if feasible.


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An increase in the number of weapons (4 --> 5,6,...) available to units, if feasible, would also be welcomed by many.

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Tank and gun crews should not be given the opportunity to use smoke grenades. Rationale being that the last thing you take from a burning vehicle is a smoke grenade.


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Thermal imaging equipment should either be made more expensive or less efficient. Units with the ability could have an increased cost penalty. The system itself could be recalibrated so it is less accurate or at the very least is subject to a tighter/smaller maximum effective range. Now many players do not wish to play past the eighties. There is an assumption, that in WinSPMBT Thermal Imaging is too effective (gives huge advantage).


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In SPWAW the command units and their subordinates were marked in such a way that no matter how far you were zoomed out you could still identify who belonged to who and who was in-charge. WinSPMBT could benefit from a similar system. The application of tags, with the instruction of indexes C0, C1, C2 would be very convenient for the player saving time by avoiding unnecessary searching, especially when units are dispersed.

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The Op-fire filter could do with some tweaking too. For example lighter reconnaissance aircraft, when deployed, have the habit of soaking up AA fire so that a smart player who knows the exploits will purchase a few recon planes (UAVs etc) then send them in watch them blow up and then later send in his Jets and make merry hell. The ground AA wastes its ammo on the recon planes. One suggestion would be to make sure recon aircraft (which I believe are size zero in-game) can’t be targeted. If they, the recon planes, have to be targeted then it would be better if AA MGs and so on were tasked with such work and not the heavier stuff. Quite frankly I think you should have the option to say yes or no to Op-fire be it on aircraft or on ground units. It would make things a little more manageable. Most of the problems encountered in-game are normally down to the willy-nilly application of Op-fire anyway. You should be given the choice, at least with AA defence.

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