Re: Infantry class differences, MG fire modes while delaying
Making A0 a vehicle of some sort
- loses his artillery ability
- means the enemy planes will probably strafe him
- or some random tank will pop him
A0's job is to hide on the baseline. He is the link to off-map artillery (If you lose A0 then they will fall off the radio net more often) and if you lose A0, the campaign is over.
Loss of A0 is a bad thing on the morale front - it is more likely that your troops will reach "force broken" status if he is dead or in rout.
Don't risk A0, basically. Fighting is not his job - this is not SP1 where you were limited to about 24 core units so "Ramboing up" the A0 was worth the risk. Our cores can go up to 200.
|