Quote:
Originally Posted by Imp
The refinements to the map sound great, I think the new fill tool will make producing maps so much quicker.
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They absolutely do. I've only begun to experiment as the right click linking to the new splat scatter code was only put in yesterday afternoon but it will make a
HUGE impact on map making for these games. Especially adding terrain to the Venhola generated maps but the regular in-game maps as well because you can do things you simply could not do before or would have taken hours to do.... now minutes.. IF that long. It's like going from a flintlock to an AR15 or Bi-planes to jets in one step. You can set the size to fill the entire map or just one hex and you can adjust the density from 1% to 100% and everything in between and you control it with a right click of the mouse.
You can use it to blend different types of grass or place trees or houses or hills and I've seen hills created that I never imagined possible. Trust me....anyone who makes maps for this game will love these changes and I think it might open the door for people who have never built one before to give it a try.
Here's an example and really..this just scratches the surface
Lets say you want to create something like the Dakota Badlands
that took about 10 seconds...
now lets say you want to scatter some pine trees over top
That's 10 seconds more
now lets toss in some ponds just for fun
another 10 seconds tops
add a bit of colour
10 seconds more
Don