Thread: Utility The Mod List
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Old August 28th, 2008, 02:22 AM
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Default Mod Nations - MA

---NEW MOD NATIONS - MIDDLE ERA---




Name: Nehekhara, Tomb Kings
Author: llamabeast
Desc: An undead desert civilization, with an Egyptian theme. Loosely inspired by Games Workshop's Tomb Kings race for Warhammer Fantasy Battle.



Name: 11 Nations Mod
Author: sube
Desc: A mod containing 9 1/2 nations created by Sube, inspired by various sources, primarily the Black Moon Chronicles comic book. The nations are all for the middle era.



Name: Greyhawk Mod
Author: Twan
Desc: This mod contains the first three nations in the Greyhawk Mod: Highfolk (A nation of elves, gnomes, humans etc), The Pale (a theocracy with three templar orders) and Greyhawk (a city ruled by an oligarchy of mages, merchants and rogues).



Name: Mushroom Kingdom
Author: UninspiredName
Desc: An emerging race of turtle-men. The Mushroom Kingdom armies are comprised of Toad and Koopa light infantry, Yoshi cavalry, and the mighty Pirahna Plant artillery. They do not use bows. They can, however, field a good variety of mages.



Name: Tasilondren, Sphere Binders
Author: DrPraetorious
Desc: Introduces an experimental nation to the mid-era. You can't recruit any mages, you have to summon them, but you find magic sites very efficiently, you have very powerful sacred units, and once your mages get going, they're very good, for the price. Strong anime influences (Kurau, Haruhi Suzumiya).



Name: Seraphim, Impirium Angelicus
Author: Amos
Desc: Although thwarted by the Nephilim schism the Angels continue their Heavenly Crusade to spread the Word of God amongst the unbelievers.



Name: Stigia, Desert of Secrets
Author: Amos
Desc: To keep the secrets of the world below the Al'gunahkar are coming out of their catacombs.



Name: Commonwealth, Landfall
Author: Amos
Desc: Aliens from another world, the Commonwealth races are mostly resistant to cold, use weapons and armor shaped from enchanted ice and dont use ranged units. Their scientists are proficient in Water and Astral disciplines.



Name: Theran Empire, Horror Scourge
Author: Amos
Desc: Overwhelmed by the Scourge the Theran Empire begins worshiping the invading Horrors.



Name: Fallen Empire, Chaos Wars
Author: Amos
Desc: Nephilim are descendants of a schism within Angelic Seraphim Crusade. They come to this world in search of a new home.



Name: The Hoburg Alliance, Beer and Apples
Author: Teraswaerto
Desc: This is a reworked Dominions 3 version of my (with some help from Adept and Nekov) Hoburg Alliance Special Edition mod originally released for Dominions 2. Based on Illwinter's sample mod.



Name: Absaroka, Blood Moon Rising
Author: Maraxus
Desc: Tribal Nation with Wendigos as leaders.



Name: Skaven, Warhammer Nation
Author: Sombre
Desc: An adaptation of the Warhammer Skaven race/army into Dominions. Skaven are evil chaos spawned ratmen who infest tunnels beneath the surface and periodically boil to the surface in attempts to conquer and enslave the other races.



Name: Ogre Kingdoms, Warhammer Nation
Author: Sombre
Desc: A nation based on the Warhammer Army Ogre Kingdoms, which is all about smashing and stomping with little in the way of research. The Ogres are normally nomadic or territorial raiders, but uner the leadership of a new OverTyrant they have united to consume the world.



Name: Arga Dis, Blood and Bronze
Author: Sombre
Desc: A nation of total warriors who hate weakness and field perhaps the best soldiers in the world. They are ruled over by vicious blood giants called Gilgans that they released for eternal imprisonment in exchange for the survival of their city. Think 300 + arco + lanka + my fevered imagination.



Name: Tharoon, Decadent Overlords
Author: Sombre
Desc: A nation heavily based on the Tharoon race from SSI's Warwind games. They are large nagalike snake people with advanced minds and magic who prefer stealth and skill to brute force.



Name: Avernum, Crystal Souls
Author: Sombre
Desc: A nation of Vahnatai, Nephils (catmen), Humans and Slith (lizardmen) based on the Exile series.



Name: Free Port, Time of Conquest
Author: Juzza
Desc: The City of Free Port has forever been a haven for mercenaries, merchants and cuthroats of every veriety, makeing money for Free Port is easy, mustering a military campain is hard, but with the awakening of gods all over the world the city of Free Port would surely be a target for any sea fairing nation from the inland for all the money it brings in. "Free Port would never belong to anyone and will always remain free!" so proclaims the new god of Free Port.



Name: Tarent, Rise of Technology
Author: Juzza
Desc: Based on the game Arcanum by Troika. Tarent is a technological nation which has recently turne to the reigning Panarii Religion. The self proclaimed reincarnation of Nasrudin has returned to vanquish the evil. The evil, he claims, are the other pretenders of the world and he says the world will not be safe for Tarent until all the pretenders are vanquished.



Name: Kaleva, Songs of Sorcery
Author: Endoperez
Desc: A nation based on the Finnish epic Kalevala and other Finnish mythology. Stealthy, lightly armored forest troops and mages, supported by goblins. Spellsingers, capable of casting spellsongs unique to the nation, have great influence.

Last edited by Edi; September 28th, 2008 at 09:44 AM..
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