Thread: Oblivion
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Old March 26th, 2006, 06:32 AM
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Default Re: Oblivion

Quote:
Endoperez said:
I thought that she was only saying that she shouldn't have to limit herself when playing for fun. That's like saying that she shouldn't have to have to play Mictlan without ever summoning demons to have a challenge against the AI. It's like playing C'tis with Cold 3 scale and making sure that you only use your own national units. If you know how to play better, you shouldn't have to shoot your own foot.
Your comparing apples and oranges. In SC's example, your playing in a way that the developers never inteded you to.

In your example, your chosing not to use what the developers have given you to provide a bigger challenge.

And yes, people do actually chose harder factions, races, sides, teams etc. to give themselves a greater challenge. Have you ever played against a guy who ALWAYS chose the best team in Madden? Or who always wanted to play the best race/side in a strategy game? In RTR, most players scoff at people who use "better" factions because its too easy.

To each is own I guess...but a lot of people actually do play on hard, or choose something that will provide them with a challenge.

I for instance, in oblivion, I wouldn't pick skills that I won't use so that I'll stay at a low level. That wouldn't be fun to me. And I also won't tape my stealth or jump key down over night, because I did that in morrowind and it became way too easy.

In UO there was a similar system, but since its a MMO the end game is more exciting then the process of getting there. So to me, being a 7x GM and killing PKers was my fun, so I powergamed every way I knew how. I did macro and tape the key down over night. That was fun to me, because the challenge was the PvP, not fighting rats and bears.


Quote:
What she listed under spoiler there is something that is clearly unintuitive, stupid, wrong.
Only if you do it.


Quote:
The game shouldn't work that way. Playing that way shouldn't be the optimal choice. Skill-based system is supposed to encourage certain playstyle, and using your primary skills is part of it.
Yes, if you do do what is listed the game will be easier. However, the ENTIRE game scales based on your level. So..if you stay at lvl 1, everything will be low level, but everything will also have basic equipment. A lot of things in the game are tied to your level. IMHO your gimping yourself and the game. But like I said, if this is your definition of fun, then yeah maybe the game is broken.

Quote:

Dom:PPP was a good game. DomII is clearly better. Morrowind is a good game, and Oblivion looks better, but why shouldn't the other problems be corrected as well?
You were describing actual problems in game balancing. Strategy games and RPGs are different games. If nothing could beat blood in Dominions, it would be banned in MP pretty fast. The CB mod attempted to address the myrad of things that were out of wack.

Skill based systems were designed so that over time, as you used said skills, they would become better, and the skills you don't use...don't. Its pretty simple. If someone macros or tapes a key down, their skills will rise abnormally fast. Don't know how you would change it, and I don't think its an issue that needs to be addressed in a SP game.

In an exp system a lot of people will do random battles over and over again to max out their characters. Someone could theoretically fight random battles over and over again in a console RPG and max out their characters before advancing the story line. Doesn't mean the system is broken.

It becomes a lot more complicated in competitive gaming, and what is needed really depends on what type of game it is. In strategy/sports normally the community will step up and outlaw certain things and provide ground rules for a balanced game that is enjoyable for everyone. In a MMO/FPS, on persistant servers, its impossible for the community to police itself.

But in a SP game, most people police themselves to ensure they have a fun game. The dominons example is most people prefer not to play Ermor against the AI. The same motiviation that compells me to avoid easy difficulty compells me to avoid exploits and abuses.