Quote:
Lazy_Perfectionist said:
What makes independent castles so easy to take?
If its starvation, I have an idea for that I can go into.
If its not enough defense, ditto.
Without knowing the details of the particular problem, I'll be brief.
Create a 'cauldron' commander to assign to every province and supply food. Perhaps a siege bonus as well? But otherwise, a nonfunctional though highly damage resistant unit.
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Its an old old complaint (since Dom1?) which is the lack of a #patrol command for maps. At the moment, randomly dropping a castle in a province puts everyone inside it. That means that I can run around the map with scouts attacking castles I find to claim the province, then when I reach it with my army I can siege it with no combat. It doesnt make adding castles such a good thing.
Of course, the reason is also gone I suppose. This was back when the AI didnt build castles so giving it some to take as it expanded helped that.
Endoperez had a fix which was to drop the castle, and some units, then assign that province the ownership of a nation and every unit dropped there after that was owned by that nation. I had used it to create castles that were being seiged by player nations. But surprisingly I had never tried using the nation number for Indepts (23). That works well but now I have to skip the player nations.