Thread: Guide Prophet Transformations
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Old September 14th, 2008, 08:38 PM

K K is offline
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Default Re: Prophet Transformations

Special thanks to Edi:

Quote:
Originally Posted by Edi
The actual changes are:

Abysia
Anathemant Dragon (86) --> Anathemant Warlock (327)
Anathemant Salamander (85) --> Anathemant Warlock (327)
Warlock (89) --> Anathemant Warlock (327)

Demonbred (87) --> Demonbred (121) Interestingly, 121 has 0 native undead leadership while 87 has 25, and 121 is vulnerable to Banishment and Smite Demon, so he's an all around sucky trade. The Salamanders make best Abysian prophets, because you don't really need more than H4, that's where you get divine blessing and fanaticism (or Warlords, because they become autoblessed thugs)

Arcoscephale
Mystic (311) --> Mystic (382)

Atlantis
Coral Queen (112) --> Queen Mother (374)

Caelum
High Seraph (203) --> High Seraph (415)
Seraphine (204) --> Seraphine (416)
Both of these units have some base stats (notably att & def) actually worsened, but the Ice Rod compensates for it so that there is no change or modest improvement. The High Seraph also becomes a magic being and vulnerable to spells and effects targeted at same.

C'tis
Shaman (170) --> Shaman (321)
Lizard King (177) --> Lizard King (328)
The shaman prophet is available to anyone who can find an indie lizard province, by the way...

Jotunheim
Jotun Jarl (274) --> Jotun Jarl (436)
Now, if anybody has ever seen Jotun Jarl (375) in the game, I'd be interested... Has great sword, round shield and chain mail hauberk and looks very different than the other two, and looks like a legacy unit.

Vanheim
Dwarven Smith (323) --> Dwarf Elder (324)

The numbers are the unit numbers you can use to put these commanders on a map in the map file. It should also be noted that the Prophet status increases morale to 30 and gives an additional +2 to all stats plus the blessing. You can find the actual stats for all of these in the updated Dom2 Unit DB, and you can further see the changes the weapons make if you compare the weapon DB data alongside the unit DB.

Afaik, there are no other morphing units, because they would have stuck out when I was doing the Unit DB. That's the lot of them.

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