Quote:
Originally Posted by Mobhack
The flood fill was a wee bit tricky until I figured out how too get the edging done properly. The regular fill with water code just slams in lake hexes and nukes adjoining land - so large areas left you with having to do the bulk by block fill and then the edges painstakingly by hand hex-by-hex. Once I had it sorted to not nuke adjacent land, it worked excellently.
It'll not be a common tool for map makers, but it fills in good sized rivers just fine as well as the large bits of open water.
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That is exactly what I am doing at this moment from the fill DRG performed on the Dinh Tuong map, by hand leveling the adjoining land river hexes, then block fill large land areas.
A great project, much anticipated enhancement, my thanks to the dev team.