View Single Post
  #5  
Old December 7th, 2006, 04:49 AM

Jamiri Jamiri is offline
Corporal
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Jamiri is on a distinguished road
Default Re: Updated mod: The Babylon Project

Excellent job! Overall you did some very good improvements, creative and very well implemented. Played about 20 games with all settings medium and really enjoyed it so far. Here's my feedback:

- I like the Starfuries a lot, they even move realistically, i.e. stop abruptly to turn and than shoot off to a different direction. Maybe the non-player Omegas should have Starfury fighter bays onboard that launch suqads as the new Urlu Carrier does (I noticed that the ones in the simulator have fighter bays).
- Raiders are also cool, but I don't think they need different kind of ships, just use the ones that are from the movies (I personally feel that original WW stuff should be minimized as much as possible).
- Garibaldi! Nice one. Maybe you could make him reward you if you bring him back to B5 before you retire (the remove passenger command should work in 1.2)
- Morden: great improvement over the old version. I usually go for the Gravitic Discharge Cannon (if I chose to become evil). I think Morden should appear early in the game (if the quest triggers) because then the player is forced to chose sides early in the game and other missions that depend on it (Keeper) are more likely to happen. It would also make battles against the Minbari more frequent.
-Jumpgates. Very creative implementation, however a bit awkward to have the jumpgate always with you as an "ally ship". Makes it impossible to retreat from combat and just "feels" strange. Also, looks a bit funny to see all the ships from top down perspective while the gate is actually a side view. You can also do funny things with it, such as placing a cloaker on it to hide it during battles.
-Music in combat! That's a brilliant addition, although the pace is a bit slow some times to be perfectly suited for battle. Would be better fitting as an intro music. Also: can you make it louder a bit? Could you also add music while travelling on the starmap - some kind of ambient B5 theme. That would be really cool.
- Liked the "Alone in the Night" event a lot, as it adds more to the theme! But what's the difference between this one and "The Coming of Shadows"?
- The battles are more interesting now. Had a four way battle with 3 Drakh Raiders, a Shadow Crab, 4 Shadow Fighters, 2 Omega Class Cruisers and 6 Starfuries, and me, i.e. the Victory Class and the Nial Fighter. Strangely, the Shadows attacked the Drakh first (BUG??) and then obliterated the two Omegas. At that time I decided to run quickly...
-the EA fleets are a nice addition to the game. On the first encounter, however, they told me that they would be really happy to see some humans this far out in deep space, while their fleet circled around Earth? I thought on Earth they would see humans regularly...They also had a free Drakh Cannon in their arsenal. Very strange! The planet graphics did not look like Earth anyway...
-I only got a peek glance at the quest where President Clarke takes over EA, because it coincided with the Drakh mission that ended the game too early. In general, I never ever managed to stop the Drakh (I had them about ten times now in all my B5 games) as they are far too powerful to be stopped that early in the game.

Bugs (some are from previous versions, but maybe you can fix them):
-Pak'Ma'Ra ally ship does not befriend me with the Pak'M'Ra (how do I befriend the League of Non-aligned Worlds anyway???)
-I destroyed a Centauri fleet, but that did not befriend the Narn.
-the Victory Class main weapon has a graphical glitch which it hadn't before on my computer. It fires from somewhere behind the ship.
-Neutrino Array does only reveal cloaked ships when NOT equipped but only in cargo hold.
-When I chose the dark side (Morden) I can still free the First One Prisoner on Zhahadum, although this should not be possible.
-I can remove the keeper from my cargo hold and drop it off on a planet (it also has a trade value?!?!?). Furthermore, the Shadow and the Drakh become my enemies again when the Drakh Keeper is on my ship. this should not be the case. Maybe you can have a look into that.
-the Drazi Merc still does not function properly

Gosh, that's a long post. Don't get me wrong by the criticism, it's just meant as creative feedback. You did an excellent job on this one and I really want to encourage you to keep up this fantastic work!