Re: Welcome Star Legacy Development Group!
I don't share KlausD's sentiment about a continuous (or real-time) combat. It's how combat should be resolved as it's the most fair system for all combat participants.
Now, that's not suggesting that it can't be done better than in other titles. For example, SE5 had a feature for automatic timed stops, which was a good. However, the downside though was that there wasn't an easy way where you could cycle through your ships to issue updated movement/firing orders during the stop.
Providing the flexibility to either run straight real-time or a range of timed intervals should cover off most player's preferences.
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