Quote:
Originally Posted by Captain Kwok
I don't share KlausD's sentiment about a continuous (or real-time) combat. It's how combat should be resolved as it's the most fair system for all combat participants.
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"Fairness" is just an hollow word and its a straw man argument. In reality of game design it depends entirely on the quality of the ruleset if something is fair or not.
Or do you imply that famous turnbased games like CIV or MOO2 are not "fair" and fairness began exclusively with the advent of RT games several year ago? This would be an insult to the skills of designers of traditional TB games and an unqualified attack to the taste of any TB fans.