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Old August 28th, 2008, 02:20 AM
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Default Mod Nations - EA

----NEW MOD NATIONS - EARLY ERA----


Name:
Author:
Desc:



Name: Draconia, Rule of the Dragon Kings
Author: Mr_Matt
Desc: Draconia is an ancient nation ruled by the Dragon Kings.



Name: Nature, Tooth and Claw
Author: Cor2
Desc: A strangeness has overtaken the wilderness of Primevale, origin of all life. What was once Wild is now tame. What was once asleep is now awake. Even the stones stir with life. All the animals and nature itself are acting with an alien purpose. Nature is rising.



Name: The Troll Kingdoms
Author: Grizly
Desc: A nation of trolls. Powerful earth magic and elite troops combined with slave lizard chaff.



Name: Alugra, City of Wonders
Author: Burnsaber
Desc: Alugra is a human town built upon a huge underworld nexus of magical leylines. For ages, pure and undiluted magic has been seeping from the very soil of Alugra. Some lucky inviduals are affected by the magic and turn into 'gifted', superhumans with inhuman speed, resilience, strength and strange magical abilities. Once people in Alugra started to get magical powers, people started to move in Alugra, hoping to become something more than a meek human. The huge increase of population in short time has made the city into a hive of criminals, who have already managed to expand their power outside the magical city. Some of the gifted want to enslave these ungifted cattle while others want to protect them from the latter. This dance of Heroes and Villains has been going on for centuries, but now Alugra is united for the cause of the one true awakening god.



Nane: Urdheim, The Infinite Horde
Author: Saulot
Desc: A nation of Kobolds. Kobolds are tiny and weak lizardlike creatures possessing great speed. They are aggressive, xenophobic, yet quite industrious. Kobolds are noted for their skill at using poison, building traps, preparing ambushes, and mining. While having longer lifespans than humans, they reach adulthood in a matter of months, and breed frequently and in great numbers. They claim to be distantly related to dragons, which they worship as deities.



Name: Rohan
Author: Foodstamp
Desc: Brings the Lord of the Rings nation of Rohan to Dominions. The nation makes heavy use of Rohan's famed cavalry. Starts with the King of Rohan, who cannot be replaced.




Name: Gaea, Cradle of Forests
Author: Foodstamp
Desc: Cradle of Gaea plays very different from other nations, and should be a real challenge for players of all skill levels. Most units must be summoned or are received free according to dominion strength. All but a couple of commanders are bound to their home province; the player must use special units to seduce enemy commanders to lead their army.



Name: Dinnas'Arval,
Author: Juzza
Desc: A new Nation mod which adds the barbaric nation of Dinnas'Arval to the early age.



Name:Carthacia, Age of Exploration
Author: DrPraetorious
Desc: Hoburg Merchants sail the seas establishing many propserous colonies.



Name: Ogri, Stones of Blood
Author: DrPraetorious
Desc: Adds a nation of intelligent rocks to the early era. They have rubbish recruitables and are essentially a blood hunting nation.



Name: Padmassa, the Black Coven
Author: DrPraetorious
Desc: A mod introducing a really evil nation into the early era. It replaces *mid-period* Ermor (for technical reasons.) The current generation of the mod is lacking in artwork, Frank is working on some of it but if anyone else wants to draw some, it'd be schweet. Padmassa is a blend of classic villainy, but the immediate influences are Shadow of Ararat (by Thomas Harlan), Bazil Broketail (by Christopher Rowley), The Ring of Five Dragons (Eric van Lustbader) and The Dark Crystal (by Jim Henson.) By TNDP - art by Amos and Frank Trollman.



Name: Magoserium, Mana Starved Mages
Author: Uh-Nu-Buh
Desc: Extremely powerful mages in a mana starved land spread their influence to find and dominate magic gem sites to ensure their way of life.



Name: Haida Gwaii, Reunified Tribes
Author: Foodstamp
Desc: The Haida Gwaii mod adds a new playable nation to the early age of Dominions 3. Haida Gwaii is loosely based on the first nations of the northwest pacific coast of North America. This is not meant to be a historical representation of these people and many fantastic fictional ideas are thrown into the mod to round out the nation.



Name: Principalities, Arrival of Travelers
Author: Amos
Desc: Not able to fully materialize in this reality the mysterious travelers from another world use local hosts to take control.



Name: Seraphim, Angelic Crusade
Author: Amos
Desc: Holy Angelic Crusade is on the way to crush the opposition and convert the unbelievers.



Name: Insectoids, The Blight
Author: Amos
Desc: There are three main races of Insectoids united by the Insect god: the Nest, the Hive and the Swarm. Insectoids exist with the single purpose- to feed.



Name: Machaka, Spider Cult
Author: Twan
Desc: A human kingdom ruled by very powerful priests. All spiders are sacred to the Machakans.They only have ultra-light or super-heavy troops as they only know Spider Armors. This mod contains two versions of the nation - one starts with a powerful king unit, the other does not.



Name:Sar Elad, Age of Miracles
Author: Nerfix
Desc: Sar Elad is a kingdom of men who were led from slavery to freedom by a great Prophet.
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