Thread: Blowing bridges
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Old September 6th, 2005, 01:29 PM

Bernard Bernard is offline
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Default Re: Blowing bridges

You could try stationing an enemey pioneer unit with a slot 1 weapon capable of dropping the bridge with 1 shot of ammo.
Set the reaction turn to the turn you want the bridge to be blown.
Then set a unit of yours (ie. not one you want to use in the scenario LOL)to enter as a reinforcement on the hex where you want the bridge to be dropped.
In theory this should trigger the enemy pioneer unit to attack the unit in the hex with a big bridge dropping weapon.
If you edit the sacrificial unit to have cost 0 if poss and speed 0 it will not count against you in the scoring and will not be able to escape. A crew of 1 will ensure no crew running about the map.
In fact, if you want to drop bridges a lot, you could create a new unit for it (ie one to appear to trigger the pioneers to attack the bridge) in mobhack which could have big size to ensure it is attacked and you could use a small icon (or maybe ammo crate icon to represent the demo charges?) to prevent a big ammo dump materialising out of nowhere like some kind of kamikaze tardis.

Kamikaze Tardis.....

Now that could be a useful weapon....
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