Quote:
Originally Posted by Edi
Doing it by map command is also impossible if you're talking about timers.
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Timers with map edit commands can be done, but it's more tricky. You can provide the AI opponent some immobile spellcasters which are inside a castle and place some moderate or strong Independents sieging the castle. Sieging independents will never storm a castle. The immobile spellcasters will gradually summon more and more commanders/mages/troops and eventually attack the sieging independents OR it will kill the independents using other nearby territories. One could also place blood guards or naiads sieging the castle who will die as their life slowly drains away each turn.
No precise exact timer can be placed, but with testing a rough estimate can be determined. I haven't tried to find a way to capture SCs within a castle under siege, so with SCs no method may exist.