Thread: Fatigue 100- ?
View Single Post
  #38  
Old June 27th, 2012, 02:57 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Fatigue 100- ?

Quote:
Originally Posted by parone View Post
just tried this exact thing. had a level 3 earth mage,cast earth power(now level 4) with 5 e gems try to cast earthquake. (300 fatigue, level 4 spell)

should have been well under 200-did not cast it
Unless I am misunderstanding you, the reason is that he cannot cast Earthquake in this situation. I believe we have gone this: your guy can only spend 3 Earth gems maximum on a spell. Actually, let's say it's 4 after Earth Power. Even then, it would be 4. I make it, that would allow Earthquake (Level 4), but only at 50% fatigue reduction (spend 4 gems when spell costs 3), which is still 150%. Whatever, I don't see how your guy needs/spends 5 gems, is that what you are relying on?

Clarification:
1. If a level 3 casts EarthPower, can he definitely spend 4 gems from turn 2 on? Or is his start-of-battle level taken as the "current skill level" maximum?
2. He gets some fatigue from casting the EarthPower on round #1. Does that affect what he can afford fatigue-wise on round #2?
3. How exactly do you plan he will spend those 5 gems?

Last edited by JonBrave; June 27th, 2012 at 03:08 PM.. Reason: Clarification
Reply With Quote