View Single Post
  #9  
Old October 9th, 2018, 08:52 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 782
Thanks: 1,190
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Feature requests for 2019

Quote:
Originally Posted by jivemi View Post
While we're at it could we please allow arty below 155mm (down to, say 105mm) at least an outside chance of causing casualties to dug-in units? As it now stands it's pretty much pointless to have even 152mms blasting away well beyond the beater's advance in an assault. Even if they manage to suppress enemy units into retreat or rout the craters they create usually give the exposed squads, teams or crews time enough to recover. Thanks.
Personally I have not found this to be the case. To the point I have been playing a small US infantry company with attached Sherman platoon campaign game, and when I can afford 155, they are devastating to the Germans, its almost like cheating when I hit a dug-in area for 3-8 turns and then walk up and kill off the rest. Arty is pretty powerful when you use it correctly, even 80mm+ mortars are great at not only suppressing units they also usually have smoke.

Just my observations.
__________________
ASL
Reply With Quote
The Following User Says Thank You to zovs66 For This Useful Post: