Quote:
Sandman said:
As for decimalisation, I really don't get this idea that it makes things more 'precise' - the numbers are more or less arbitary anyway. Or is there a compelling argument as to why broadswords should be 5.7 damage, 0.2 attack, 1.1 defence and 1.8 length?
|
Well with helmets - the basic helmet gives a protection of 1 and no defence change. The full helmet gives a protection of 2 with a -1 defence change. Say you want to create a helmet in between. At present there is no way - you can't give something a protection of 1.5 and a defence penalty of -0.5.
This is a contrived example but still does show what I was talking about. The other example I already gave with AOW is perhaps a better example.
'Precise' I suppose is a bit of a poor choice of words though.