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Old February 1st, 2013, 05:10 PM
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Default Re: How to Edit Icons

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Cross View Post
Edit: When making/editing your own icons, I find it useful to load the icon into a SHP file, and view the icon in the game, because the icons in the game don't look exactly like the original BMP images. So a bit of testing and adjusting results in better game icons.


Cross
If your icons don't look the same in your drawing program as they do when converted to a SHP it's because you are not applying the correct ( Icon ) palette to them before entering them into the SHP file. That is the ONLY way you get colour shift from the original to the SHP version.

Don

Actually I wasn't talking about the colours, but the shape of details in the icons.

When icons are on the game map they look a little different than they do in MOBhack or as a BMP in a Graphics editor.

In the game map, alternate lines of pixels appear slightly larger or smaller than their neighbours. Which is perhaps why icons look 'crisper' in MOBhack.

I've found it's most noticable when editing fine details like one pixel 'caliber' gun barrels, or with small icons like infantry.

And the game map of course adds shadow, which also changes the way icons look in the game.

Thanks for the PNG of your 'offical' icon palette though. I will use it.

For my first icons I didn't realise the game was limited to 256 specific colours and I chose colours from the several million available, and when I loaded my icons into the game, the game did a pretty good job of choosing the closest colours available, but my camouflage was definately no longer MoD approved

Cross
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