Quote:
Originally Posted by Suhiir
Easy enough to do for your own purposes.
Just go into the editor and double, triple, whatever, the cost of units.
I've done the opposite in one scenario I tested. Since you can't have a negative unit cost I set the insurgent forces to zero and the battle results are used backwards.
I.E. You get a high score you lose the battle (too much bad press from murdering unarmed civilians).
|
Exactly, no need to alter core values since you can do that to your interest in the scenario/campaign design scene so far.