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Old January 11th, 2010, 12:46 PM

ExplorerBob ExplorerBob is offline
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Default Re: Variations in Friendliness

Quote:
Originally Posted by sgqwonkian View Post
Are the other alliance-changing quests set to "FLAG always"? IIRC, when multiple quests have the same KEYS, and are set to FLAG always, the game doesn't randomize them, it just takes the first one on the "game.ini" list. I think the only way to get random quests is via the "event" and "mainquest" FLAGs. You only get a certain number of events per game (2 to 4 by map size, if you don't go into "distribution.ini" and change it), so you'll need to be aware that having these alliance-changing quests may reduce the number of events.
Experimentation has revealed that this appears to be the problem; upon changing the layout in game.ini, I was able to make the Zorg automatically love the player, and the Muktians hate him.

The only alliance-changing quests are these, and the same ones that exist in standard Weird Worlds. The problem, anyway, appears to be the game.ini layout. I'll work on making these events, and boosting the distribution.ini file to account for their existence.

Thanks for the tip! I'll let you know how it works out.