Thread: Demo On Mac
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Old November 12th, 2014, 02:27 PM
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Default Re: Demo On Mac

IBOL/David,
So I'm sorry for the delay but I spent a fair amount of time with the new font as well as trying to figure out what is going wrong. First, the new font is a bit more readable but probably want to work on that a bit more.

A 13-inc MacBook Pro with retina display has a native resolution of 2560 x 1600 pixels. That's a LOT of pixels for such a small display. So when OS X runs on this display it runs as pixel doubled leaving a working resolution of 1280 x 800. Your setup.agc file is asking for a 1024 by 768 display which, in pixel doubled mode is not possible (while there is theoretically enough space on the screen, The menu bar takes up space that can't be used by the app, and the dock (unless auto hide is turned on) also takes up space that can't be used by the app. I turned dock auto hide on but when launching the app it still won't take up that space without manually resizing it. Even when the app is sized correctly (which is very tricky on a mac with non-applescriptable apps) the fonts actually look worse. I tried using other screen resolutions (the display settings support 3 other resolutions) and they tend to look worse.

I have uploaded two pngs (and two zip files), one with the new font with the game opening up at its "default" size which on my mac is actually 860 x 677 doubled pixels (or 1720 x 1345 hardware pixels) and the other with the new font with the game scaled at 1024 x 768 double pixels (give or take a pixel). Note that this size is for the outside area of the app which iincludes chrome along the top of the window. I'm not sure that I can fully size it so that the drawing area is 1024 x 768.

Update: I tried one more thing. With the dock in autohide mode, I maximized the game (and took a screenshot of course in zip file) and with the new font it looks playable. So I think it's a scaling issue and one that is likely a problem for retina displays but possibly solvable.

I'll DM you with some more stuff.
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