Re: Caelum and 2 changes to gameplay
Well for hold and attack more than 2 turns, get a cheap flying commander, set all your melee troops to guard him and let him hold, hold, hold, hold attack rearmost for example. Fire and flee generally isnt a good idea, just raid enemy provinces with reasonably sized forces(including thunder striking mages if possible) and then fly away next turn(since movement to friendly provinces happens before movement to enemy provinces)
|