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Old October 9th, 2017, 08:14 AM
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Default Re: #338--Fintel Ridge special woods rule

Changed what I do for dense woods use mud instead or dragons teeth.
Infantry move costs
Mixed woods 3
Pines 4
Mixed wood DT 4
Mixed wood mud 5

If use DT can use engineers to clear a path through woods if desire, can risk your vehicles if use mud but chances are they will get stuck. Impassable gives to high a cover rating for my liking & used all MP.

You can make the map easy to read, place mud/DT with mixed woods on in summer then switch to autumn to place clear mixed woods making any paths where infantry can move 2 hexes through the woods easy to see.

Also use mud for cliffs steep gradients now, place on the slope infantry climbing are more vulnerable & I just dont drive on mud.
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