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paradoxharbinger said:
i wonder, can you put multiple effects into a spell? an interesting mod could make spells have a good and bad effect. for example, i cast fireball, but the laws of the universe dictate that i have to pay for that, and as such i take some frost damage. not really related, but your mod gave me the idea.
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That sounds really cool, and it would probably shift gameplay more towards armies.
But I don't think it's current possible, because first, there's only one 'effect' (which is not a bitmask), and second, there's no way to specify with 2 "number of effects" that one is range 0, and the other has range 25 (or whatever).