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Old June 6th, 2011, 10:35 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

[quote=gila;778424]
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Originally Posted by Roman View Post
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Originally Posted by Double_Deuce View Post
Here's a draft of the map for Scenario/Mission #1.

The Orchard looking terrain is actually regular Orchards on top of Desert Rough and are meant to simulate extensive Vineyards in the area. They are intended to limit visibility and make movement harder.


This sounds more like me MBT. But for me no problem.
If the map is small and the units are few believe that the battles would not delay.
One option may be several people playing against one.
3v1 or 4v1. Just to give you the human touch. If we manage to battalion level I offer to play alone.
Hi Roman,
That map suits a Bn for WW2 for both sides,and suitable for 3-4 player per side,
just my opinion,but i think overly large maps (for the sake of manuever) are a waste of time.
Remember the whole concept,is to keep Multi-player interest in the game and keeps the action going,from the first turn to the last hopefully
The map size is fine. Just saying it sounded like MBT, because Deuce names Palestine and Syria. Hitler had wanted to get there, but could not.
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